Bench Game
You are sitting alone on bench in a park. Engage in conversations with unique characters and connect with them.
Description
This project is a prototype made in three day by a two people group.
The goal is to demonstrate the environment and visual style of the game.
Your feedback is precious, please let us know what you think!
Controls
- WASD: move in the environment.
- SPACEBAR: jump.
- F: interact with characters.
Developed by
lendicchie: art.
ADCON0bits: code.
Published | 4 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | ADCON0bits, lendi |
Genre | Visual Novel, Puzzle |
Made with | Unity |
Tags | Prototype |
Average session | A few seconds |
Languages | English |
Comments
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I really like the vibe you get from the aesthetic. It was a bit unclear to who to talk to in the beginnign. i also didn't know that you start conversations with F cuz i tried doing it with left-mouse click. I didn't feel to me like i was engaging in conversations for...well "doing conversations". Rather, the conversation alone felt more like some sort of progression, where i just had to "talk" to person A to talk with person B. As such, i was more uninterested in the actual conversation and more interested in progressing through getting items and such. I would like it if i could present the book i received to the old lady or the music guy and see how they react. Kinda like in ace attorney where you can present different pieces of evidences and characters react to it. I do wanna learn more about these characters and i think that it is because of the strong and simple characterization of each characters. What if i can talk to the characters after having talked with them and they respond differently? Like they know im talking to them again and saying something differently. Right now it feels like talking objects where i just linearly progressing from a to b to c. i think it would be cool if it would be an unlinear progression where you sometimes move to characters back, or if characters can give simple hints about whom to talk to. Like if i have to get a book from character c and present it to d, but character a notes how they saw a person with a book and saying it looked "complicated". If you would present it to that character a, they would note how it maybe isnt as complicated as they thought. if you present it to character d they would like you more because its a difficult book. what if you could present things the characters dont like. for example present the whistle to the girl. because maybe to the girl "whistles" are shriek and loud and distract her from focusing on the book? With more time i think it could be really cool with amazing characterization.
Please work on it